Tag: Titanspawn Ymir

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  • Circle I

    The [[Scion | Scions]] ([[:sakura-donaldson | Sakura Donaldson]], Scion of "Yuki-Onna":http://en.wikipedia.org/wiki/Yuki-onna adopted by "Athena":http://en.wikipedia.org/wiki/Athena, [[:jarl-odensen | Jarl Odensen]], Scion of "Odin":http://en.wikipedia. …

  • Home Page

    In the Beginning, there was [[Chaos]]. And Chaos created and destroyed randomly. Everything that might exist existed for a length of time, and then was destroyed. The only permanency was impermanence. Until Chaos created an Idea. Chaos could …

  • Main Page

    [[House Rules]] [[Earl's 24-Hour]] [[North Las Vegas]] "Overworld":http://wiki.white-wolf.com/whitewolf/index.php?title=Overworld [[World]] "Wynn Hotel":http://www.wynnlasvegas.com/#homepage/

  • Earl's 24-Hour

    Earl's 24-Hour is a cheap, skeevy diner in [[North Las Vegas]]. It has a half-dozen small booths and a counter with stools. The place was once decorated in a cheery blue, but decades of sunlight, vaporized grease and other abuses have left the walls …

  • North Las Vegas

    North Las Vegas is a suburb of Las Vegas. It's population is approximately thirty thousand. It's a rough place; better paid casino employees live in other suburbs.

  • Aesir

    Born in the wastes and ruin of Northern Europe, among Germanic warriors and Nordic pirates, the Aesir compose the fourth-oldest of the divine families. Their pantheon is the product of a shotgun wedding around 1,000 years ago, when the Aesir and the …

  • Dodekatheon

    Second oldest of the divine tribes, the Dodekatheon comprises the Olympian Gods of Greco-Roman legend. Their origins are murky, since the ancient Greeks already knew their Gods when they migrated to the Mediterranean Sea around 4,000 years ago, but they …

  • World

    Strictly speaking, the World is Earth, but the term (along with _the Universe_) is also used to describe the plane of existence in which Earth is to be found. The World is ruled by physics, but some leakage from the [[Overworld]] and [[Underworld]] …

  • Holy Fortitude

    _From Scion: Hero p. 129_ The character is the epitome of the holy ascetic. The periods for which she is able to go without food, water and sleep all double. The amount of time she is able to work at a strenuous task without stopping also doubles.

  • First Titan

    The hypothetical first being to have been randomly created by [[Chaos]]. Pantheons differ on the identity of the First Titan. For example, the [[Aesir | Aesir]] believe it was [[Ymir]].

  • Lasting Impression

    _From Scion:Hero p. 133_ The Scion has an effect on a subject that’s slow to fade away. Thoughts of the Scion creep into the victim’s mind unbidden either to undermine his concentration or to uplift his spirit. A beautiful Scion can use …

  • Raging Bull

    _From Scion: Companion p. 53_ Like the eponymous boxer who just becomes more dangerous after taking a few punches, the Scion turns into a devastating fighting machine once she’s wounded. Her body releases adrenalin and more exotic substances …

  • Subliminal Warning

    _From Scion: Hero p. 134_ Whenever the Scion enters an area where an ambush is waiting, even if he has no reason to suspect he’s in danger, certain tiny clues set his subconscious on edge, preparing him for an attack. When the attacker finally springs …

  • Trick Shooter

    _From Scion: Hero p. 128_ Not only do the Scion’s Epic Dexterity bonus successes add to (Dexterity + Marksmanship) dice rolls, he now doubles the bonus he receives from taking an Aim action (see p. 190) as well. What’s more, …

  • Animal Communication

    _From Scion: Hero p. 139_ *Dice Pool:* Intelligence + Animal Ken *Cost:* None The Scion can understand and make himself understood by an animal as he speaks his native language and the animal responds with its own postures, scents …

  • Unerring Orientation

    _From Scion: Hero p. 146_ *Dice Pool:* None *Cost:* 1 Legend In a locale she knows well, such as her hometown or a national park she visits every autumn, the Scion knows how to get from any point within to any other point. In an …

  • Work Harder

    _From Scion Companion p. 228_ *Dice Pool:* Stamina + Survival *Cost:* 1 Legend + 1 Willpower To be industrious, one must sometimes be prepared to dig deep, take a few hard knocks or burn the candle at both ends. This Boon gives the Scion endurance …

  • Work Smarter

    _From Scion Companion pp. 228-9_ *Dice Pool:* None *Cost:* 1 Legend An industrious person knows to seek time-saving innovations wherever possible. By finding just the right balance in the materials, handling the tools in a more efficient way or …

  • Crushing Grip

    _From Scion: Hero p. 126_ The Scion is a fearsome wrestler and grappler not to be trifled with. When he’s locked in a clinch and has taken control of it, the character can not only inflict the normal amount of damage (see p. 202), but that damage …

  • Damage Conversion

    _From Scion: Hero p. 129_ The Scion can spend a single point of Legend to convert all the lethal damage from a single attack into bashing damage, though an overload of bashing damage still upgrades existing bashing damage to lethal ( …

  • Holy Rampage

    _From Scion: Hero p. 126_ The Scion is especially good at breaking inanimate objects. When he spends a point of Legend and applies his full might to breaking something—whether he's punching it, kicking it or throwing his shoulder against it—the …

  • Hurl to the Horizon

    _From Scion: Hero pp. 126-7_ Baseballs, manhole covers, beer kegs and other thrown objects become tiny specks in the distance when the Scion throws them. Having this Knack doubles the distance she can throw something as a feat of strength. It also …

  • Self-Healing

    _From Scion: Hero p. 129_ The Scion’s player spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of …

  • Battle Cry

    _From Scion: Hero p. 148_ *Dice Pool:* Charisma + Presence *Cost:* 1 Legend During a battle, be it a pitched field engagement or an alley fight between a Band of Scions and a gang of frost giants, the Scion can loose a horrible battle cry that unnerves …

  • Blessing of Bravery

    _From Scion: Hero p. 149_ *Dice Pool:* Charisma + Command *Cost:* None Intoning a benediction over a person or group prepared to engage in battle, the Scion bolsters their courage and determination. Every character on the Scion’s …

  • Frost Immunity

    _From Scion: Ragnarok pp. 35-6_ *Dice Pool:* None *Cost:* None The cold of winter has no effect on the Scion. She never suffers damage from exposure to ice, frost, chilling wind, freezing water—or other Boons of this Purview. While the Scion’s …

  • Uller’s stride

    _From Scion: Ragnarok p. 36_ *Dice Pool:* None *Cost:* 1 Legend Like the God of Skis who gives this Boon its name, the Scion can speed his travel by gliding on a thin layer of snow. Hoarfrost coalesces into ice around his feet or his shoes, …

  • Warrior Ideal

    _From Scion: Hero p. 148_ *Dice Pool:* Charisma + Presence *Cost:* 1 Legend The Scion adopts some idealized warrior aspect, from howling berserker to unquestioning enlisted man to fearless officer to pitiless samurai. This attitude …

  • God

    Any member of a [[Pantheon]] with a Legend score above eight.

  • Pantheon

    A tribal unit of [[God]]s and their descendants who have been collectively [[Fatebinding | Fatebound]] to a culture of humans.

  • Overworld

    The Overworld is a plane of existence serving as the source of the [[God | Gods]] and Titans. The Overworld is ruled by psychology; the material of the plane responds to the thoughts and emotions of its inhabitants. In this way, the plane can have …

  • Knacks

    Specialized uses of inherent attributes, enabling those attributes to be used in ways that more generalized users at the same level cannot duplicate.

  • Underworld

    The Underworld is a plane of existence serving as the source of souls. The Underworld is ruled spiritually; the material of the plane responds to the beliefs of its inhabitants. In this way, the plane can have features not normally allowed by physics, …

  • Overworld War

    The war started by the [[Titan | Titans]] against the [[God | Gods]], ostensibly to free the Gods from being Fatebound to human cultures. The war raged for thousands of years until the hostile Titans were trapped in the [[Silver Prison]] in the [[ …

  • Chaos

    The raw "stuff" of the [[Overworld]]. In regions where beings live, known as _[[Realm | Realms]],_ the Chaos has taken form and mimics matter and energy from the [[World]].

  • Realm

    An area of the [[Overworld]] or [[Underworld]] which has been claimed by a sentient being or group of beings. Strictly speaking, sapience isn't necessary, but it helps.

  • Second Overworld War

    The current political situation in the [[Overworld]], involving renewed hostilities from the [[Titan | Titans]] who have escaped from the [[Silver Prison]]. The Titan's goal in this hostility appears to be the destruction of the [[World]]. Whether the …

  • Silver Prison

    A strand of silver which served as the prison for the [[Titan | Titans]] after the [[Overworld War]]. Said to have been infinitely long and infinitely slender. Currently shattered.

  • Death Senses

    _From Scion: Hero p. 141_ *Dice Pool:* None *Cost:* None The [[Scion]] can see ghosts even when those ghosts don't choose to manifest. To her, ghosts are livid, physical presences, sensible to feeling as to sight (as well as smell and hearing …

  • Scion

    The half-mortal child of a [[God]]. Scions are divided into two ranks, depending almost entirely on their raw power, the [[Hero | Heroes]] and the [[Demigod | Demigods]]. Once a Scion becomes a God in their own right, (s)he is no longer considered to be …

  • Fatebinding

    _From Scion: Hero p. 221_ A [[Scion | Scion's]] [[Legend]] exerts a sort of gravity around which people, places and things might be drawn into orbit, turning them into a supporting cast or props for his exploits and deeds. …

  • Legend

    Legend is an interaction between the [[Chaos]] of the [[Overworld]] and the physics of the [[World]]. Frequently, it's thought of as a being's deeds and resulting reputation; that's an aspect of it, but it's more than that. It's an informal measure of a …

  • Otherworlds

    All planes of existence that are not the [[World]]; that is, the entirety of both the [[Overworld]] and the [[Underworld]] taken as a single unit.

  • Birthright Costs

    According to the book, a birthright costs one point for level one, two points for level two, three points for level three, five points for level four and seven points for level five. This is ridiculous; birthright costs are a one-for-one progression. …

  • Join Battle

    Join Battle (AKA "Initiative") rolls shall be determined as follows: Roll Wits + Dexterity. Add any other modifier dice there may be. Add automatic successes from Epic attributes. Add any other automatic successes to which you may be entitled. …

  • Karma Jenkins

    h3. Mortal Karma Jenkins is the Services Manager for the "Wynn":http://www.wynnlasvegas.com/#homepage/ hotel. She is noted for her skill and an irritating level of curiosity.

  • Frost Giant

    _From Scion: Hero p. 316_ Frost giants are the spawn of Ymir, one of the few Titans slain outright by the Gods. For much of history, they remained in their realm of Jotunheim with their brethren, the stone giants. Norse legend says that on the day of …

  • Lindwurm

    _From_ Scion: Hero _p. 313_ The lindwurm is a large serpent-like creature from Germanic legend. In the Middle Ages, it was considered a type of dragon, although virtually every legendary reptilian creature ever encountered has been …